max v2;
#N vpatcher 33 44 1213 817;
#P origin 1 0;
#P window setfont “Sans Serif” 9.;
#P newex 359 471 63 196617 jit.op @op +;
#P message 851 508 72 196617 getmovie_dim;
#P message 785 508 43 196617 gettime;
#P message 851 421 132 196617 looppoints 400000 444000;
#P message 852 397 135 196617 looppoints 130000 145000;
#P message 852 375 132 196617 looppoints 200000 230000;
#P message 852 338 102 196617 looppoints 0 446200;
#P message 852 356 120 196617 looppoints 40000 50000;
#P newex 778 605 31 196617 print;
#P newex 791 382 27 196617 – 2.;
#P newex 791 361 45 196617 / 31.75;
#P newex 791 340 44 196617 ctlin 16;
#P message 1382 488 84 196617 looppoints \$1 \$2;
#P newex 1383 450 45 196617 pack 0 0;
#P newex 1397 425 42 196617 + 2000;
#P number 1384 396 36 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
#P message 1282 489 84 196617 looppoints \$1 \$2;
#P newex 1283 451 45 196617 pack 0 0;
#P newex 1297 426 42 196617 + 2000;
#P number 1284 397 36 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
#P message 1189 491 84 196617 looppoints \$1 \$2;
#P newex 1190 453 45 196617 pack 0 0;
#P newex 1204 428 42 196617 + 2000;
#P number 1191 399 36 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
#P message 1093 490 84 196617 looppoints \$1 \$2;
#P newex 1094 452 45 196617 pack 0 0;
#P newex 1108 427 42 196617 + 2000;
#P number 1095 399 36 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
#P message 791 423 43 196617 rate \$1;
#P flonum 791 403 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
#P message 725 389 40 196617 rate 0.;
#P message 727 298 45 196617 rate -2.;
#P message 727 316 51 196617 rate -1.5;
#P message 725 335 45 196617 rate -1.;
#P message 726 354 51 196617 rate -0.5;
#P message 726 372 55 196617 rate -0.25;
#P message 725 408 52 196617 rate 0.25;
#P message 725 427 45 196617 rate 0.5;
#P message 726 485 45 196617 rate 2.;
#P message 726 466 45 196617 rate 1.5;
#P message 992 490 84 196617 looppoints \$1 \$2;
#P newex 993 452 45 196617 pack 0 0;
#P newex 1007 427 42 196617 + 2000;
#P number 994 398 36 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
#P button 1266 350 27 0;
#P button 1221 350 27 0;
#P button 1188 351 27 0;
#P button 1151 350 27 0;
#P button 1116 350 27 0;
#P button 1083 350 27 0;
#P newex 1083 317 262 196617 sel 97 115 100 102 103 32;
#P number 1083 295 123 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
#P newex 1083 271 40 196617 key;
#P message 725 445 40 196617 rate 1.;
#P message 720 548 60 196617 getduration;
#P message 682 549 32 196617 start;
#P message 682 567 27 196617 stop;
#P message 656 509 125 196617 read church_jitTest1.mov;
#P newex 726 582 104 196617 jit.qt.movie 720 480;
#P comment 781 473 100 196617 rate control : knob attached to pot;
#P comment 664 527 100 196617 duration 446200;
#P newex 637 592 44 196617 ctlin 23;
#P newex 586 592 44 196617 ctlin 22;
#P newex 536 592 44 196617 ctlin 21;
#P newex 486 592 44 196617 ctlin 20;
#P newex 435 592 44 196617 ctlin 19;
#P newex 385 592 44 196617 ctlin 18;
#P newex 339 592 44 196617 ctlin 17;
#P newex 287 592 44 196617 ctlin 16;
#P newex 234 592 44 196617 ctlin 15;
#P message 406 617 17 196617 0.;
#P message 266 617 22 196617 -2.;
#P message 294 617 22 196617 -1.;
#P message 324 617 29 196617 -0.5;
#P message 359 617 35 196617 -0.25;
#P message 434 617 30 196617 0.25;
#P message 466 617 23 196617 0.5;
#P message 534 617 17 196617 2.;
#P message 491 617 17 196617 1.;
#P message 326 657 43 196617 rate \$1;
#P message 205 267 72 196617 getmovie_dim;
#P message 139 267 43 196617 gettime;
#P message 205 180 132 196617 looppoints 400000 444000;
#P message 206 156 135 196617 looppoints 130000 145000;
#P message 206 134 132 196617 looppoints 200000 230000;
#P message 206 97 102 196617 looppoints 0 446200;
#P message 206 115 120 196617 looppoints 40000 50000;
#P toggle 97 683 16 0;
#P newex 97 661 35 196617 sel 27;
#P newex 97 640 40 196617 key;
#P message 97 705 69 196617 fullscreen \$1;
#P newex 80 728 205 196617 jit.window decay @fsmenubar 0 @floating 1;
#P newex 132 364 31 196617 print;
#P newex 145 141 27 196617 – 2.;
#P newex 145 120 45 196617 / 31.75;
#P newex 145 99 44 196617 ctlin 24;
#P message 736 247 84 196617 looppoints \$1 \$2;
#P newex 737 209 45 196617 pack 0 0;
#P newex 751 184 42 196617 + 2000;
#P number 738 155 36 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
#P message 636 248 84 196617 looppoints \$1 \$2;
#P newex 637 210 45 196617 pack 0 0;
#P newex 651 185 42 196617 + 2000;
#P number 638 156 36 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
#P message 543 250 84 196617 looppoints \$1 \$2;
#P newex 544 212 45 196617 pack 0 0;
#P newex 558 187 42 196617 + 2000;
#P number 545 158 36 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
#P message 447 249 84 196617 looppoints \$1 \$2;
#P newex 448 211 45 196617 pack 0 0;
#P newex 462 186 42 196617 + 2000;
#P number 449 158 36 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
#P message 145 182 43 196617 rate \$1;
#P flonum 145 162 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
#P message 79 148 40 196617 rate 0.;
#P message 81 57 45 196617 rate -2.;
#P message 81 75 51 196617 rate -1.5;
#P message 79 94 45 196617 rate -1.;
#P message 80 113 51 196617 rate -0.5;
#P message 80 131 55 196617 rate -0.25;
#P message 79 167 52 196617 rate 0.25;
#P message 79 186 45 196617 rate 0.5;
#P message 80 244 45 196617 rate 2.;
#P message 80 225 45 196617 rate 1.5;
#P message 346 249 84 196617 looppoints \$1 \$2;
#P newex 347 211 45 196617 pack 0 0;
#P newex 361 186 42 196617 + 2000;
#P number 348 157 36 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
#P button 620 109 27 0;
#P button 575 109 27 0;
#P button 542 110 27 0;
#P button 505 109 27 0;
#P button 470 109 27 0;
#P button 437 109 27 0;
#P newex 437 76 262 196617 sel 97 115 100 102 103 32;
#P number 437 54 123 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
#P newex 437 30 40 196617 key;
#P message 79 204 40 196617 rate 1.;
#P message 74 307 60 196617 getduration;
#P message 36 308 32 196617 start;
#P message 36 326 27 196617 stop;
#P message 10 268 125 196617 read church_jitTest1.mov;
#P toggle 2 24 15 0;
#P newex 1 43 45 196617 metro 2;
#P newex 80 341 104 196617 jit.qt.movie 720 480;
#P comment 135 232 100 196617 rate control : knob attached to pot;
#P comment 18 286 100 196617 duration 446200;
#P connect 4 0 3 0;
#P connect 3 0 2 0;
#P connect 50 0 2 0;
#P connect 46 0 2 0;
#P connect 42 0 2 0;
#P connect 38 0 2 0;
#P connect 34 0 2 0;
#P connect 31 0 2 0;
#P connect 30 0 2 0;
#P connect 29 0 2 0;
#P connect 28 0 2 0;
#P connect 27 0 2 0;
#P connect 32 0 2 0;
#P connect 26 0 2 0;
#P connect 25 0 2 0;
#P connect 24 0 2 0;
#P connect 23 0 2 0;
#P connect 5 0 2 0;
#P connect 6 0 2 0;
#P connect 7 0 2 0;
#P connect 8 0 2 0;
#P connect 9 0 2 0;
#P connect 22 0 2 0;
#P connect 60 0 2 0;
#P connect 61 0 2 0;
#P connect 62 0 2 0;
#P connect 63 0 2 0;
#P connect 64 0 2 0;
#P connect 65 0 2 0;
#P connect 66 0 2 0;
#P connect 67 0 2 0;
#P connect 146 0 55 0;
#P connect 56 0 55 0;
#P connect 57 0 58 0;
#P connect 58 0 59 0;
#P connect 59 0 56 0;
#P connect 2 1 54 0;
#P connect 51 0 52 0;
#P connect 52 0 53 0;
#P connect 53 0 33 0;
#P connect 33 0 34 0;
#P connect 77 0 75 0;
#P connect 78 0 74 0;
#P connect 79 0 73 0;
#P connect 69 0 67 0;
#P connect 68 0 67 0;
#P connect 70 0 67 0;
#P connect 71 0 67 0;
#P connect 76 0 67 0;
#P connect 72 0 67 0;
#P connect 73 0 67 0;
#P connect 74 0 67 0;
#P connect 75 0 67 0;
#P connect 13 0 22 0;
#P connect 21 0 22 0;
#P connect 19 0 21 0;
#P connect 2 0 146 0;
#P connect 80 0 72 0;
#P connect 19 0 20 0;
#P connect 20 0 21 1;
#P connect 81 0 76 0;
#P connect 88 0 146 1;
#P connect 82 0 71 0;
#P connect 10 0 11 0;
#P connect 11 0 12 0;
#P connect 12 0 13 0;
#P connect 14 0 38 0;
#P connect 37 0 38 0;
#P connect 35 0 37 0;
#P connect 35 0 36 0;
#P connect 83 0 70 0;
#P connect 12 1 14 0;
#P connect 36 0 37 1;
#P connect 84 0 68 0;
#P connect 12 2 15 0;
#P connect 85 0 69 0;
#P connect 12 3 16 0;
#P connect 15 0 42 0;
#P connect 41 0 42 0;
#P connect 39 0 41 0;
#P connect 39 0 40 0;
#P connect 12 4 17 0;
#P connect 40 0 41 1;
#P connect 12 5 18 0;
#P connect 16 0 46 0;
#P connect 45 0 46 0;
#P connect 43 0 45 0;
#P connect 43 0 44 0;
#P connect 44 0 45 1;
#P connect 145 0 88 0;
#P connect 144 0 88 0;
#P connect 143 0 88 0;
#P connect 142 0 88 0;
#P connect 141 0 88 0;
#P connect 140 0 88 0;
#P connect 139 0 88 0;
#P connect 106 0 88 0;
#P connect 93 0 88 0;
#P connect 92 0 88 0;
#P connect 91 0 88 0;
#P connect 90 0 88 0;
#P connect 89 0 88 0;
#P connect 107 0 88 0;
#P connect 108 0 88 0;
#P connect 109 0 88 0;
#P connect 110 0 88 0;
#P connect 116 0 88 0;
#P connect 111 0 88 0;
#P connect 112 0 88 0;
#P connect 113 0 88 0;
#P connect 114 0 88 0;
#P connect 115 0 88 0;
#P connect 118 0 88 0;
#P connect 122 0 88 0;
#P connect 126 0 88 0;
#P connect 130 0 88 0;
#P connect 134 0 88 0;
#P connect 3 0 88 0;
#P connect 17 0 50 0;
#P connect 49 0 50 0;
#P connect 47 0 49 0;
#P connect 47 0 48 0;
#P connect 48 0 49 1;
#P connect 88 1 138 0;
#P connect 135 0 136 0;
#P connect 136 0 137 0;
#P connect 137 0 117 0;
#P connect 117 0 118 0;
#P connect 105 0 106 0;
#P connect 97 0 106 0;
#P connect 103 0 105 0;
#P connect 103 0 104 0;
#P connect 104 0 105 1;
#P connect 94 0 95 0;
#P connect 95 0 96 0;
#P connect 96 0 97 0;
#P connect 121 0 122 0;
#P connect 98 0 122 0;
#P connect 119 0 121 0;
#P connect 119 0 120 0;
#P connect 96 1 98 0;
#P connect 120 0 121 1;
#P connect 96 2 99 0;
#P connect 96 3 100 0;
#P connect 125 0 126 0;
#P connect 99 0 126 0;
#P connect 123 0 125 0;
#P connect 123 0 124 0;
#P connect 96 4 101 0;
#P connect 124 0 125 1;
#P connect 96 5 102 0;
#P connect 129 0 130 0;
#P connect 100 0 130 0;
#P connect 127 0 129 0;
#P connect 127 0 128 0;
#P connect 128 0 129 1;
#P connect 133 0 134 0;
#P connect 101 0 134 0;
#P connect 131 0 133 0;
#P connect 131 0 132 0;
#P connect 132 0 133 1;
#P pop;
Archive for March, 2005
patch backup
Thursday, March 31st, 2005equipment shopping list
Wednesday, March 23rd, 2005pics
potentiometers (2 or 3) —-> volume, rate, other knob controls
in terms of NIME…
Monday, March 21st, 2005i’ve got a nice big box of things to use for the interface. i’m thinking the interface will resemble a dashboard to a certain degree. i have the hood of a tractor (Charger 2.2) that will be the face of the interface.
i’m going to try and shy away from using analog controls just because my Pcomp skills are amateurish at best, and digital switches will be a lot easier to deal with. this will probably mean that loop points will need to be pre-programmed into the max patch.
i think this is the best idea for the first iteration of the project… keep it simple and make it work, and then if i have time i can maybe mess with some analog controls and possibly be able to dynamically create looppoints within the clips.
i’ll be spending a nice chunk of the next two days cleaning the dirt off the objects i collected. while i’m doing this i’ll be able to examine them more closely and see what could be useful for my interface.
already i’m liking:
the ignition component of a motorboat (two way push-button)
seatbelts (switches, click shut and open)
blowtorch flint (squeeze)
keyboard part of the typewriter
rearview mirror (aesthetically pleasing)
so i’ve got a bunch of junk… now what?
Monday, March 21st, 2005i need a timeline. gotta budget the precious hours between now and the end of the semester. list of things to do:
clean off junk
decide which junk to use
begin working on patch
figure out how to incorporate high res video into Jitter
tighten up sequences that will serve as mixing material.
WRITE SOMETHING OF SUBSTANCE!
i think i’ll break the paper up into chapters. that’ll make it easier for me to think about what to write.
detroit results
Friday, March 18th, 2005the results are pretty nice, and the goods will arrive in NYC by the end of the weekend.
On Monday I couldn’t find anyone to go explore the Packard Plant with me, so I decided to suck it up and go by myself. I’d only seen two people in there before, and they didn’t seem to be looking for any trouble, so I told my nerves to shut up and drove down to east Detroit. The ground was covered with snow and there were no footprints leading into the window I had designated as the entry point, so I went in this way once again. I donned my headlamp and moseyed nervously into the darkness, ultra sensitive to every noise I heard. I walked up a darkened staircase to the 2nd floor, through a few corridors, and then over the catwalk that bridges the north and south sections of the factory. Once on the north side I found a staircase and went up to the 4th floor, where I remembered the abandoned piano to be. Before I reached the piano I noticed one of the side areas had a number of huge icicles hanging from the ceiling. It looked real purty. I came across the truck we had found in December and I tried to pry the heating console out of the dashboard, but I was making a ridiculous amount of noise that echoed up and down the passageways. Paranoia set in, and I decided that making lots of noise was a bad idea. I then found the piano and encountered the same problem: every time I tried to remove the keys from it, the noise would reverberate up and down the length of the corridor I was in. I decided to leave the piano for later and venture a little further. I found some more trucks in an area not too far away. One dump truck and one icecream van looking thing offered up some nice plundering possibilities. But once again I couldn’t deal with making a lot of noise, and decided to collect what I could in a quiet manner and take it back to the car.
I came out of there with an electric typewriter, a rotary phone, some cord handles for lawnmower ignitions, rubber cords, eyeglasses, blowtorch flint, a little rubber tire, and some other stuff. Two guys in a Detroit Water Dept. truck had a good laugh at me when I threw all this shit out the window and climbed out right in front of them. Then I drove back to my parents’ house and made plans for the next day.
Tuesday I enlisted the help of Lasse. He was a busy man, so we arrived at the Packard Plant at about 8:15am. We climbed in my favorite window and ventured up to the same area of the 4th floor on the north side of the factory. Along with my other tools, I also brought a sledgehammer which proved to come in quite handy. I was able to remove a number of dashboard components to both trucks and boats with buttons and knobs that could be used for the interface. I also removed several square feet of semi-clear construction tarps that I thought might be useful as projection material, as well as some seatbelts, some toys, a hubcap, and other things that I can’t remember at the moment.
Overall it was a productive few days in Detroit, and as long as I force myself to think resourcefully, I’ll have all the makings of a good interface.
detroit scavenger hunt
Wednesday, March 9th, 2005this list will be added to as i think of things. all items are to be searched for while home in detroit.
1. piano components —–> lasse and i found an old busted up piano on the third floor of the packard plant. we will return, and we will plunder.
2. foot pedal type things —-> possible from the piano. otherwise search elsewhere.
3. curtain or other suitable projection material.
4. picture frames
5. record player —–> there was one in an old pawn shop in Highland Park
6. knobby things
7. button things
8. old radio or television (probably not gonna happen)
dammit, i want a manifesto
Wednesday, March 9th, 2005matthew herbert’s PCCOM manifesto is very interesting. he has built a framework of self-imposed rules within which he composes his music, and as a result of these limitations he feels (and so do i) that his end products are more original.
so i’m gonna write up a manifesto with regards to my thesis/NIME project.
1. all surface level interface components will be salvaged from abandoned spaces.
2. all sounds will be samples from the actual environments. no extra sounds will be added.
3. maybe this manifesto will be shorter than i thought
6 Questions from the Cranium of Clay Shirky
Monday, March 7th, 2005to help build a solid presentation (thanks sita):
1. what got you started? ( inspiration, problem, opportunity)
the theme of the detroit landscape as a creative influence has been brewing in my mind since high school when i would journey into the city on weekends to go to underground electronic music parties (often held in abandoned factories and warehouses). blah blah blah this part’s already been written to death. the concept of building a live performance out of documentary video footage has been in my mind longer than i’ve given it credit for. i recently read through some of my old papers from undergrad where i’m speculating about a future medium in which the (musical) artist gives much of the control to the listener through a new format that allows the listener to assemble the musical elements on the fly, effectively creating a new experience through each listening. i had this idea in late 2001, and here’s 2005 and i’m applying the concept to video documentary.
2. what hurdles are you facing? (what you need to get done by your presentation)
the biggest hurdle at the moment is that i don’t know what my interface is going to look like. i know that i’m going to embed sensors in found objects from abandoned locations, but i don’t know what these objects will be yet, or how they will relate to one another in a gestural/musical fashion. at the moment i’m imagining a somewhat smallish cabinet that will house the items and still afford enough space to hide all the circuitry somewhere. i suppose this is sort of a pipe dream if i stick to my rule of using only found/abandoned objects.
3. what class of problem is it?
i don’t know. i guess i don’t really understand what this question means, but i guess i’ll write something…. the problem i’m trying to deal with is that of making a dynamic experience out of viewing documentary. in the current methods of display, the documentary is what it is each and every time it is viewed, and as a result the viewer has little incentive to watch it more than once. however, if the documentary varies every time, the user will have more incentive to return to it, and as a result he or she will engage with the subject matter that much more.
4. What else is out there? How is yours different?
there are a lot of vj’s performing these days, mixing visuals to an audio cue. but so far i haven’t come across anything too similar to what i’m envisioning, both in terms of interface and the idea of creating a documentary experience in a live context. or maybe i’m just a lazy, narcissistic researcher.
5. Statement “I think its possible to [x]“
I think it’s possible to create a documentary experience with variations unique to each specific instance of viewing. The challenge of something like this is to stay true to the thematic elements of the content, and not to let the subject matter be lost to the form in which it is presented. Technically, I don’t think it will be overwhelmingly difficult to build a system that allows a user to build visual compositions based on a concept of musical inputs. I do, however, think it will be difficult to keep a steady theme when the user is given the power of assembly.
6. Extensibility – future //specific examples
In the future I’m seeing this project as an exhibit/installation. I’m currently keeping my eyes open for museums and galleries in the Detroit area that might be interested in this. Also, I plan to research for grants and funders and see who might like to pay some cash to help me continue with this project or another similar idea. Also, it would be nice to apply this framework to other subjects if it works out well.
scavenging tom.
Monday, March 7th, 2005i bought a plane ticket back to detroit for part of the spring break. i’ll explore some abandoned buildings yet again, this time with an eye open for interface components.
interface rip-off
Saturday, March 5th, 2005the more i think about my interface with the found objects, the more i feel like i’m ripping off Cassandra’s idea. i’m not down with ripping people off, but at the same time i feel the concept of using found objects is very thematically strong in the context of my project. so i think i’ll try to chat with her a bit and also see what i can do to make mine a little more unique. the tabletop approach to laying the objects out is what’s bothering me most as far as similarities between our ideas go….. anyways, just want to make sure i don’t thieve the ideas that her cerebrum cultivates and creates (that last sentence ripped off a song by Latyrx.)
doodle animation
Thursday, March 3rd, 2005the purpose of this assignment was to learn After Effects. i utilized some scanned doodles from last semester that i had originally intended to incorporate into my Dynamic Web Development final.
overall, this ain’t the best, but i got better at After Effects (i still need to mess around with the 3D layering though.)
spirit of exploration
Wednesday, March 2nd, 2005the footage has it, and so should the interface.
something to keep in mind…
interface thoughts
Wednesday, March 2nd, 2005the interface has been an ongoing brain fart, but the one idea that i’ve kept returning to has been that of using the physical objects found while exploring detroit. this idea seems to work best thematically in relation to the video footage, and while it might not be a universal interface/controller, it will be a useful experiment and hopefully add to the strength of the documentary.
some of the objects include:
baby doll (plastic)—–> check out the animation i made with it
afro pick w. black power fist and peace sign
many photographs (put some of them in frames, which will allow for embedded sensors)
silver ring/bracelet thing
food stamps
old cassette tapes (tony toni tone, stevie wonder)
old VHS tape
old 16mm film reel
object i found in nyc: old answering machine
i’m thinking that these objects could be layed out on a table in a sort of exhibit fashion. the objects could be attached to certain sensors that will trigger audio/visual reactions.
heather made a good point about the interface with regards to users understanding it. since most of these objects aren’t conventional controllers, it will likely be the case that many people wouldn’t consider trying to manipulate them. she suggested that maybe some more conventional knobs and buttons be included in the interface design. perhaps an old radio or something like that.
right now i’m imagining it as a hybrid residential/industrial table setting.
heather also stressed that i consider how the video is going to be shown in relation to the interface. i tossed out the idea of an old television, and she wasn’t too hot on that because she’s seen it done before, which is true. texture came up and we discussed a presentation method that would be on top of a textured material…. maybe cinder blocks or something similar. hopefully something equally cool and not as heavy.
last friday i ventured down to canal street to check out some of the hardware stores, electronics shops, and plastics stores. there was a lot of interesting stuff, and i remembered the locations of a few of the stores, but there wasn’t really anything that jumped out and grabbed me as the ultimate interace. however, there were numerous lighted buttons and that kind of thing that i might go back and pick up.